Tuesday, November 29, 2011

DogFighter - Full PC Game Download Free

DogFighter v1.0.2.4 - THETA (PC/Eng)
DogFighter v1.0.2.4 - THETA (PC/Eng)
English | PC | Developer: Paradox Inter. | Publisher: EON Digital Entertainment | 291 MB
Genre: Jet Sim
http://i30.tinypic.com/2i29z6v.jpg

Dogfighter is a fast paced, arcade aerial combat game with arena style gameplay values. Players can do battle in single player, or compete against up to 7 players in multiplayer game modes, using beefed up biplanes sporting over 20 different offensive and defensive weapons. Using a state-of-the-art flight model and controls, ensure that players will have unprecedented command of DogFighter's craft. Complete control of the craft, combined with easily executed advanced manoeuvres such as the Barrel Roll, give DogFighter players the tools they need to master the skies.
With environments built to both slay and save you, the environments in DogFighter offer the player a more interactive experience than is usual for the genre. Players can enjoy piloting their craft down mining tunnels, through pyramids and active volcanoes, in leves designed to deliver a more varied, more interactive gaming experience. Fly low, fly fast!
http://i30.tinypic.com/23uy3ol.jpg
DogFighter v1.0.2.4 - THETA (PC/Eng)
DogFighter v1.0.2.4 - THETA (PC/Eng)
DogFighter v1.0.2.4 - THETA (PC/Eng)
• Take to the skies against up to 7 players in classic multiplayer game modes such as Deathmatch and Capture the flag.
• Use several advanced server options to enable variations on the normal game modes by including the likes of Insta-Gib, Turbo Mode and Black Death.
• "Easy-to-fly" flight model with the controls you need to execute advanced manoeuvres such as Barrel Roll and Immelmann Turn
• Beautifully created environments that are as much a player in the game as the people piloting the craft.
• With seven unique craft and over 20 different weapons and defensive measures. DogFighter caters to all game play styles.
Changes:
• [Added] Initial localisation support for C++ code
• [Added] Initial tutorial logic for application and race markers
• [Added] Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
• [Added] Added XBox joypad full input customization,
• [Added] getArray function into Scaleform GUI implementation
• [Added] Added Lone Wolf patch
• [Added] Added Lone Wolf and Wolf Pack help screens
• [Fixed] Client disconnect from server registered immediately
• [Fixed] Crash in dedicated server when 0 bots selected
• [Fixed] Swift Aileron now functions correctly
• [Fixed] Missing Propeller in "Protofighter"
• [Fixed] Missing Particle system in CTF Pharaohs re-added
• [Fixed] Fixed grammatical errors in some game mode descriptives
• [Fixed] Fixed radar change target bug in HUD
• [Fixed] Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution
• [Fixed] Fixed HUD timer when missing until first death and removed time limit for survivor
• [Fixed] Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
• [Fixed] Fixed problem for inverted pitch settings for joystick and x-joypad
• [Fixed] Fixed Spawn Points penetrating geometry on Volcano
• [Fixed] Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
• [Fixed] Fixed bug 'Unlimited Boost stops working after doing Immelman'
• [Fixed] Fixed chat messages colouring
• [Fixed] Fixed advanced flight model setting from main menu
• [Fixed] Fixed LoneWolf server creation point limit setting
• [Fixed] Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning
• [Fixed] Fixed max score limit when negative points
• [Fixed] Fixed joystick pitch up/down inverted sense
• [Changed] Reduced timeout for disappearing clients
• [Changed] Quickmatch now uses dedicated servers
• [Changed] Gravity Acceleration applied when stalled increased from 20 to 40%
• [Changed] Controls for all craft have been made to feel more deliberate and easier to control
• [Changed] Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
• [Changed] Black Death Viper Damage reduced significantly
• [Changed] Viper is now a two shot weapon instead of firing both projectiles together
• [Changed] All craft health adjusted
• [Changed] All weapons re-balanced to suit above changes
• [Changed] Added tutorial texts to be ready for final integration of tutorial level
• [Changed] Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
• [Changed] Join server menu default tab switched to dedicated servers
• [Changed] Bot Short Term Memory used for Target Selection
• [Changed] Defaulted dedicated servers tab
• [Changed] XBox controller bank/pitch sensitivities defaulted to 60/70
System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 1 GHz
• 1 GB RAM
http://i32.tinypic.com/ofd4c1.jpg
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